![]() ![]() Due to how it’s set up, there aren’t so much of character “routes” as there are character “endings”. Regarding “routes”: Much like Black Butterfly, this game uses a flowchart system, which I think is to its advantage when it comes to branching story points and you can see how events could work at a certain point in time. It’s pretty easy to navigate, though – main story CGs start from the beginning, and side story CGs are towards the end. ![]() It definitely gives off more general vibes in that way…I can see why they opted for it, especially when there’s CGs for a lot of scenes that aren’t exactly lovey-dovey time between Jed and another guy. The gallery this time isn’t sorted out by characters – it’s presented as a whole. ![]() Unfortunately, much like Black Butterfly, the flowchart menu only allows you to play the chapter selected, and won’t continue seamlessly to the next scene – you’ll have to boot up an old game save for that. Like Black Butterfly, the game allows you to access all the scenes and endings through the flowchart menu. ![]()
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